Appendix[Daemons]
Using a loose understanding of Philosophy 101 topics for summoning different types of Daemons in your Fantasy Games.
Problem
The Time has come once again. A
beloved slime enthusiast has called for bloggers from across the land to an "Appendix[Initial]"
blog wagon.Thankfully, you won't have to suffer through reading a niche blogger's inspirations list through disassociate prose. Instead, bloggers w/ initials A-P could rewrite their own take on ye olde Appendix[Initial] from ADnD.
Unfortunately, the original Appendix D was shockingly uninspiring. Despite being an entire section about "Generation of Creatures from Lower Planes," the actual content boiled down to: "refer to this monster on page x" + a series of random tables.
While there's nothing wrong w/ a good table, it feels like something's missing...
(A) Solution
Narratively speaking, what's so interesting about Demons? Is it succumbing
Temptation? What about a fall to Corruption? Obviously
Faustian Bargains
are a
classic trope.Gameplay wise, what can you do with a Demon? You can definitely fight them, Appendix D makes that clear. But what about those who want to dabble in the occult?
Simple, we can focus on the "Deal w/ the Devil" aspect, but make them less ontologically evil by re-contextualizing them as Daemons.
Appendix[D]: Summoning Daemons
A Platonic Daemon (Malice Domain) Awaiting Orders
What are Daemons?
Contrary to popular belief, a Daemon is not the same as a Demon. While both
Angels and Devils originally came from them, a Daemon is simply a spirit
bound to the mortal plane
to perform a task.Thus Daemons are not inherently good or evil. While they do have their own wants and needs, their actions are a reflection of the summoner's desires.
Essentially, all Demons are Daemons, but not all Daemons are Demons (or Angels, Genies, Oni, etc.).
Summoning Procedure
The primary reason to interact with Daemons is to make a Deal. The Deal be
anything (wealth, power, protection, an item, etc) the Daemon could feasibly
do.To summon a Daemon, you'll need the proper incantation and a thematically appropriate offering. You learn the following invocation by studying an occult grimoire or by interrogating those who've invoked a Daemon:
Roll | Tier | Type |
---|---|---|
1 | Low | Platonic |
2 | Low | Berkelian |
3 | Low | Decartesian |
4 | Standard | Darwinian |
5 | Standard | Maxwellian |
6 | High | Laplacian |
An offering's quality
is relative to the summoner's opinion. For ongoing Deals, the summoner must
trade their soul, or something as important to them.
Once the Deal is made, the Daemon is bound to uphold it until:
Once the Deal is made, the Daemon is bound to uphold it until:
- The terms of the agreement are met
- They have been Exorcised
- The summoner betrays their end of the Deal
Temperament
After making a deal, roll 2d6; 1 for the Daemon's opinion, the other for
the complexity of the Deal.- <6: Kakodaímōn- Will plausibly twist the Deal against the summoner's best interests. Revels in their misery.
- 7-8: Daímōn- Strictly Professional. Will follow the Deal's exact phrasing, for better or worse.
- >8: Eu̯dai̯monía- A Guardian angel. Will follow the intent behind the Deal rather than the exact phrasing.
Is the Deal simple/complex? Then raise/lower the Complexity die to d8/d4.
Types of Daemons
Platonic
Info: A supernatural personification of a concept, social construct,
or naturally occurring event. Domains Include:
- Sins (7 Deadly Sins, 108 Defilements of Buddhism, Local Heresies)
- Misfortunes (Natural Disaster, Curses, Tragedy)
- Natural Elements (Fire, Shadows, The River)
- Phobia/Fears
- Maladies (Disease, Depression, Apathy)
- Constructs (Commitment, Judgement, Wealth)
Appropriate Offerings: A physical token or specific act representing
their domain.
Exorcism: Exposure to an Antithetical Element (E.g. Fire vs Water)
or an Element that Supersedes it (E.g. Shadows < Darkness).
Berkelian
Info: Truly alien creature who's very prescience mocks mortal comprehension. Often sought by scholars and madmen to gain passing glimpses past the veil of reality.
Tier: Lower Tiers can only offer true 3 dimensional insight (an
event in 3d space at the current time). Higher Tiers can answer questions
not even the GM knows.
Appropriate Offerings: Depictions of the Daemon, Eyes, Windows.
Exorcism: Blinding the Daemon, Truly understanding the Daemon.
Exorcism: Blinding the Daemon, Truly understanding the Daemon.
Decartesian
Info: A completely conceptual telepath capable of completely
overriding all senses. Those who've interacted w/ this Daemon often question
if they're still in the dream
Tier: Lower Tiers can only manipulate 1-2 senses of a target. Higher
Tiers can override an entire town's perspective, including math and
physics.
Appropriate Offerings: Methods of (self) reflection, Philosopher's
Mind, Sensory Narcotics.
Exorcism: Proof of its non-existence.
Darwinian
Info: A highly adaptive, amorphous creature. Most commonly summoned by those wanting to drastically change their own forms.
Tier: Lower Tiers are evasive scavengers doing anything and
everything to survive. Higher Tiers are apex predators perfectly malleable
to any environment you put them in.
Appropriate Offerings: Clay, Blood, Rubber, other malleable
substances.
Exorcism: Starvation, Chaotic Pressure, Stagnation.
Maxwellian
Info: A high strung micro manager. Everything MUST go in its correct place. Carries entire projects on their back.
Tier: Lower Tiers are able to manage a single project to its utmost
efficiency. Higher Tiers do the same for entire organizations.
Appropriate Offerings: Contracts, Promises, Favors.
Exorcism: Burnout, a Midlife Crisis, Doubt, Critical
Disorganization.
Laplacian
Info: True Divination. The Future is Now, the Present is in the
Past, and the Past is merely an extrapolation of what will be.
Laplacian
Info: True Divination. The Future is Now, the Present is in the
Past, and the Past is merely an extrapolation of what will be.
Tier: Lower Tiers can offer vague insights about upcoming events.
Higher Tiers can see everything that will ever be and what may have been.
Appropriate Offerings: Burnt history book, artifact smashing,
precious memories.
Exorcism: Defying Fate, Spotting an oversight.
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